Survival mode bugfixes and revive mechanism
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14 changed files with 529 additions and 35 deletions
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@ -11,6 +11,7 @@ public static class CardKeys
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public const string XpMult = "xp_mult"; // +% run-XP earned
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public const string HsReduction = "hs_reduction"; // -% incoming headshot damage (per-player, leveled)
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public const string BerserkPassive = "berserk_passive"; // +dmg scaled by missing HP (per-player, leveled)
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public const string FieldMedic = "field_medic"; // unlock + scale the proximity teammate-revive (charges/wave, faster channel, more revive HP per level)
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public const string GlobalDeal = "global_deal"; // TEAM: +dmg dealt, squad-wide, compounding (into MDeal)
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public const string GlobalTake = "global_take"; // TEAM: -dmg taken, squad-wide, compounding (into MTake)
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}
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