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Kamal Tufekcic 2026-07-05 12:14:39 +03:00
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@page "/guides"
@{
ViewData["Title"] = "Guides";
}
<h1>How to play</h1>
<p>
Every mode shares the same RPG core: kill bots for XP, level up, spend skill points on permanent stats,
and at level 100, prestige — reset for a permanent XP boost and an unlocked ability. A per-player handicap
continuously scales difficulty to your power: the stronger you play, the harder the bots hit and the faster
you earn XP. Your HUD shows the live multipliers.
</p>
<h2>Controls</h2>
<div class="notice">
Keys shown are the <strong>defaults</strong>: the shop opens on whatever <em>use healthshot</em> is bound to
(default <kbd>X</kbd>), and abilities cast on your <em>grenade slot</em> binds (default <kbd>6</kbd>-<kbd>0</kbd>).
If you've rebound those, your binds apply — the mod listens to the actions, not the keys.
</div>
<div class="tablewrap">
<table>
<tr><th>Input</th><th>What it does</th></tr>
<tr><td><kbd>X</kbd> (healthshot)</td><td>Opens/closes the quick-buy shop overlay (and the card draft in Survival)</td></tr>
<tr><td><kbd>1</kbd>/<kbd>2</kbd>/<kbd>3</kbd></td><td>In the shop: pick primary / pistol / zeus option rows</td></tr>
<tr><td><kbd>6</kbd>-<kbd>0</kbd> (grenade keys)</td><td>Cast an unlocked killstreak ability when it's ready</td></tr>
</table>
</div>
<h2>Chat commands</h2>
<p>
You only need to remember one: <code title="List all player commands">!commands</code> prints this whole list
in game. Hover any command for what it does.
</p>
<p>
<code title="List all player commands">!commands</code>
<code title="Show your rank, level and prestige">!rank</code>
<code title="Show your live bonuses and handicap">!stats</code>
<code title="Open the skill tree to spend points">!skills</code>
<code title="Open the weapon selection menu">!guns</code>
<code title="Prestige (at max level) for a permanent boost">!prestige</code>
<code title="Show your killstreak abilities">!abilities</code>
<code title="Show the top players">!top</code>
<code title="Toggle the on-screen HUD on/off">!hud</code>
<code title="Toggle a per-hit final-damage readout (tuning aid)">!dmg</code>
<code title="How the Outnumbered RPG works">!about</code>
</p>
<h2>Modes</h2>
<div class="cards">
<div class="card"><h3><a href="/guides/tdm">TDM</a></h3><p class="small muted">Straight team deathmatch against the horde. First to the kill goal wins — and the bots are chasing the same goal.</p></div>
<div class="card"><h3><a href="/guides/gungame">Gun Game</a></h3><p class="small muted">Climb the weapon ladder; bots climb it too. Headshot deaths demote. Knife finale. The speedrun clock is on the <a href="/leaderboard">leaderboard</a>.</p></div>
<div class="card"><h3><a href="/guides/survival">Survival</a></h3><p class="small muted">Endless waves, escalating difficulty, card drafts between waves. How deep can your squad go?</p></div>
</div>