minor optimizations and weapon sim

This commit is contained in:
Kamal Tufekcic 2026-07-07 20:23:39 +03:00
commit fc7887ce11
10 changed files with 419 additions and 11 deletions

View file

@ -11,7 +11,10 @@ ASP.NET Core Razor Pages, zero external packages, no JS framework, no build pipe
and owns no data: each game server's plugin exposes a local Unix-domain-socket API (`status` / `balance` /
`top`), and the site renders whatever those report — live status, DB-backed leaderboards, and the effective
balance config (the theorycrafting curves are computed by the same code that scales damage in game, so the
published numbers can't drift from reality). No cookies, no trackers, no analytics.
published numbers can't drift from reality). The weapons/STK table follows the same philosophy from the other
side: its numbers and icons are extracted from the installed game's own files on every Valve update
(`Outnumbered:WeaponsDir`, produced by the operator's extractor script), never hand-copied.
No cookies, no trackers, no analytics.
## Running it