minor optimizations and weapon sim
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10 changed files with 419 additions and 11 deletions
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@ -11,7 +11,10 @@ ASP.NET Core Razor Pages, zero external packages, no JS framework, no build pipe
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and owns no data: each game server's plugin exposes a local Unix-domain-socket API (`status` / `balance` /
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`top`), and the site renders whatever those report — live status, DB-backed leaderboards, and the effective
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balance config (the theorycrafting curves are computed by the same code that scales damage in game, so the
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published numbers can't drift from reality). No cookies, no trackers, no analytics.
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published numbers can't drift from reality). The weapons/STK table follows the same philosophy from the other
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side: its numbers and icons are extracted from the installed game's own files on every Valve update
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(`Outnumbered:WeaponsDir`, produced by the operator's extractor script), never hand-copied.
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No cookies, no trackers, no analytics.
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## Running it
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