// Theory page: live curves + the simulator. Seeded from the server's effective config (#sim-data); every formula // below MIRRORS the plugin's Domain layer (file noted per function). The VALUES always come from the server payload — // only the formula shapes are duplicated here, and those change rarely. Abilities/crits/headshots are deliberately // excluded (parity with the in-game HUD's base readout). (function () { "use strict"; const seedEl = document.getElementById("sim-data"); if (!seedEl) return; let seed; try { seed = JSON.parse(seedEl.textContent); } catch { return; } if (!seed?.Curves?.T || seed.Curves.T.length < 2) return; // Geometry mirrors TheoryModel constants (viewBox units). const L = 46, R = 10, W = 720, T = 10, PLOTH = 134, PLOT = W - L - R; const N = seed.Curves.T.length; const clamp = function (v, a, b) { return Math.max(a, Math.min(b, v)); }; const clamp01 = function (v) { return clamp(v, 0, 1); }; const lerp = function (a, b, t) { return a + (b - a) * t; }; // HandicapModel.Ease: sign-preserving curve easing. function ease(t, curve) { return t >= 0 ? Math.pow(t, curve) : -Math.pow(-t, curve); } // HandicapModel.ComputeT + ResolvedHandicap's guard denominators. Returns the RAW post-floor t (the chart's // x-axis); callers ease it before the band lerps — ease(raw) is exactly what the live ComputeT returns. function computeRawT(h, p) { if (!h.Enabled) return 0; const kdNerfDenom = Math.max(0.01, h.KdMaxNerf - h.KdNeutral); const kdBuffDenom = Math.max(0.01, h.KdNeutral - h.KdMinBuff); const hsDenom = Math.max(0.01, h.HsMaxNerf); const streakDenom = Math.max(1, h.StreakMaxNerf); const levelDenom = Math.max(1, h.LevelMaxNerf); const wsum = h.KdWeight + h.HsWeight + h.StreakWeight + h.LevelWeight + h.ProgressWeight; let kdN = 0, buff = 0; if (p.kills + p.deaths >= 3) { const r = p.kills / Math.max(1, p.deaths); kdN = clamp01((r - h.KdNeutral) / kdNerfDenom); buff = clamp01((h.KdNeutral - r) / kdBuffDenom); } const hsRate = p.kills >= h.HsMinKills ? p.hsk / Math.max(1, p.kills) : 0; let n = wsum <= 0 ? 0 : (h.KdWeight * kdN + h.HsWeight * clamp01(hsRate / hsDenom) + h.StreakWeight * clamp01(p.streak / streakDenom) + h.LevelWeight * clamp01(p.level / levelDenom) + h.ProgressWeight * clamp01(p.progress)) / wsum; let t = clamp(h.MasterDifficulty * (n - buff), -1, 1); if (p.floor > t) t = Math.min(p.floor, 1); return t; } // HandicapModel.DealFromT/TakeFromT/XpFromT (takes the EASED t; team multipliers ride on deal/take only). function bands(eased, h, teamDeal, teamTake) { return { deal: (eased >= 0 ? lerp(1, h.MDealFloor, eased) : lerp(1, h.MDealCeiling, -eased)) * teamDeal, take: (eased >= 0 ? lerp(1, h.MTakeCeiling, eased) : lerp(1, h.MTakeFloor, -eased)) * teamTake, xp: eased >= 0 ? lerp(1, h.XpCeiling, eased) : lerp(1, h.XpFloor, -eased), }; } // ---- state ---- const h = {}; // live handicap knobs (seeded from server) const player = { level: 0, prestige: 0, kills: 0, deaths: 0, hsk: 0, streak: 0, progress: 0, floor: -1, prestigeBoost: seed.PrestigeBoostPercent }; const invested = {}; // stat key -> levels const cards = {}; // card key -> picks const statDefs = {}; // key -> {Base, PerLevel} seed.Stats.forEach(function (s) { statDefs[s.Key] = s; invested[s.Key] = 0; }); seed.Cards.forEach(function (c) { cards[c.Key] = 0; }); const curves = { deal: [], take: [], xp: [] }; // resampled from live knobs // StatResolver.Eff + EffRun: base + invested*perLevel (+ stat-keyed card picks x PerPick — card key == stat key). function effRun(key) { const d = statDefs[key]; let v = d ? d.Base + (invested[key] || 0) * d.PerLevel : 0; const card = seed.Cards.find(function (c) { return c.Key === key && !c.IsTeam; }); if (card) v += (cards[key] || 0) * card.PerPick; return v; } // SurvivalDriver team cards: compounding per shared squad level ((1±PerPick/100)^picks). function teamMults() { let deal = 1, take = 1; seed.Cards.forEach(function (c) { if (!c.IsTeam) return; if (c.Key === "global_deal") deal = Math.pow(1 + c.PerPick / 100, cards[c.Key] || 0); if (c.Key === "global_take") take = Math.pow(1 - c.PerPick / 100, cards[c.Key] || 0); }); return { deal: deal, take: take }; } // ---- curves: resample the 201 points from the LIVE knobs (HandicapModel.BandsFromT + Api.cs's loop, client-side; // the disabled short-circuit mirrors BandsFromT's own) ---- function resample() { curves.deal = []; curves.take = []; curves.xp = []; for (let i = 0; i < N; i++) { const t = -1 + i * (2 / (N - 1)); let b = bands(ease(clamp(t, -1, 1), h.Curve), h, 1, 1); if (!h.Enabled) b = { deal: 1, take: 1, xp: 1 }; curves.deal.push(b.deal); curves.take.push(b.take); curves.xp.push(b.xp); } } function yScale(vals) { // TheoryModel.BuildPanel's ymax rule const max = Math.max.apply(null, vals); const step = max <= 2 ? 0.5 : max <= 5 ? 1 : 2; return Math.max(step, Math.ceil(max / step) * step); } function redrawPanels() { panels.forEach(function (svg) { const vals = curves[svg.dataset.key]; const ymax = yScale(vals); const pts = []; for (let i = 0; i < vals.length; i++) { const x = L + i / (vals.length - 1) * PLOT; const y = T + PLOTH * (1 - vals[i] / ymax); pts.push(x.toFixed(1) + "," + y.toFixed(1)); } svg.querySelector(".series").setAttribute("points", pts.join(" ")); const oneY = T + PLOTH * (1 - 1 / ymax); const one = svg.querySelector(".grid.one"); one.setAttribute("y1", oneY); one.setAttribute("y2", oneY); const ymaxLbl = svg.querySelector(".tick.ymax"); ymaxLbl.textContent = (Math.round(ymax * 10) / 10).toString(); svg.querySelectorAll(".tick").forEach(function (tk) { if (tk.textContent === "×1") tk.setAttribute("y", oneY + 4); }); svg._ymax = ymax; }); } // ---- readouts ---- const $ = function (id) { return document.getElementById(id); }; const panels = Array.prototype.slice.call(document.querySelectorAll("svg.panel")); const slider = $("tslider"); function fmt(v) { return "×" + v.toFixed(2); } function recompute() { resample(); redrawPanels(); const rawT = computeRawT(h, player); const tm = teamMults(); let b = bands(ease(rawT, h.Curve), h, tm.deal, tm.take); if (!h.Enabled) b = { deal: tm.deal, take: tm.take, xp: 1 }; $("sim-t").textContent = rawT.toFixed(2); $("sim-deal").textContent = fmt(b.deal); $("sim-take").textContent = fmt(b.take); $("sim-xpband").textContent = fmt(b.xp); // Hud.EffectiveMultipliers parity (headshot:false, crit:false, no actives): $("sim-out").textContent = fmt((1 + effRun("damage") / 100) * b.deal); $("sim-in").textContent = fmt(b.take); $("sim-hs").textContent = fmt(1 + effRun("hs_damage") / 100); // ProgressionModel.PrestigeXpMultiplier: 1 + prestige * boost%/100. $("sim-xp").textContent = fmt((1 + effRun("xp_boost") / 100) * (1 + player.prestige * (player.prestigeBoost / 100)) * b.xp); // effective column per stat seed.Stats.forEach(function (s) { const el = $("eff-" + s.Key); if (el) el.textContent = (Math.round(effRun(s.Key) * 100) / 100).toString(); }); // the simulated player's position on the raw-t axis const x = L + (rawT + 1) / 2 * PLOT; panels.forEach(function (svg) { const m = svg.querySelector(".simt"); m.setAttribute("x1", x); m.setAttribute("x2", x); }); updateCross(Number.parseFloat(slider.value)); } // ---- slider / hover crosshair (explores the CURRENT — possibly edited — curves) ---- function updateCross(t) { t = clamp(t, -1, 1); const i = Math.round((t + 1) / 2 * (N - 1)); $("tval").textContent = "t = " + t.toFixed(2); const x = L + (t + 1) / 2 * PLOT; panels.forEach(function (svg) { const cross = svg.querySelector(".cross"); cross.setAttribute("x1", x); cross.setAttribute("x2", x); const ro = $("ro-" + svg.dataset.key); if (ro) ro.textContent = fmt(curves[svg.dataset.key][i]); }); } slider.addEventListener("input", function () { updateCross(Number.parseFloat(slider.value)); }); panels.forEach(function (svg) { svg.addEventListener("pointermove", function (ev) { const rect = svg.getBoundingClientRect(); const vx = (ev.clientX - rect.left) * (W / rect.width); let t = ((vx - L) / PLOT) * 2 - 1; slider.value = t.toFixed(2); updateCross(t); }); }); // ---- input wiring + seeding ---- function seedInputs() { Object.keys(seed.Handicap).forEach(function (k) { h[k] = seed.Handicap[k]; }); h.Enabled = !!h.Enabled; document.querySelectorAll("[data-h]").forEach(function (el) { const k = el.dataset.h; if (el.type === "checkbox") el.checked = !!seed.Handicap[k]; else el.value = seed.Handicap[k]; el.classList.remove("modified"); }); document.querySelectorAll("[data-sim]").forEach(function (el) { const k = el.dataset.sim; player[k] = k === "floor" ? -1 : k === "prestigeBoost" ? seed.PrestigeBoostPercent : 0; el.value = player[k]; el.classList.remove("modified"); }); document.querySelectorAll("[data-stat]").forEach(function (el) { invested[el.dataset.stat] = 0; el.value = 0; el.classList.remove("modified"); }); document.querySelectorAll("[data-card]").forEach(function (el) { cards[el.dataset.card] = 0; el.value = 0; el.classList.remove("modified"); }); } function markModified(el, isDefault) { el.classList.toggle("modified", !isDefault); } // Out-of-range typed values are clamped AND written back to the field, so the display always shows the number the // sim actually used (silent clamping in a theorycrafting tool is a lie). Partial input ("", "-") is left alone. function clampedInt(el) { const raw = Number.parseInt(el.value, 10); const v = clamp(Number.isNaN(raw) ? 0 : raw, 0, Number.parseInt(el.max, 10) || 0); if (!Number.isNaN(raw) && raw !== v) el.value = v; return v; } document.querySelectorAll("[data-h]").forEach(function (el) { el.addEventListener("input", function () { const k = el.dataset.h; if (el.type === "checkbox") { h[k] = el.checked; markModified(el, el.checked === !!seed.Handicap[k]); } else { let v = Number.parseFloat(el.value) || 0; // The plugin defines Curve's valid domain as > 0 (Pow(0, negative) = Infinity would NaN the charts); // mirror that boundary here — the payload can never seed a bad value, only an edit can. if (k === "Curve") v = Math.max(v, 0.05); h[k] = v; markModified(el, v === seed.Handicap[k]); } recompute(); }); }); document.querySelectorAll("[data-sim]").forEach(function (el) { el.addEventListener("input", function () { const k = el.dataset.sim; const dflt = k === "floor" ? -1 : k === "prestigeBoost" ? seed.PrestigeBoostPercent : 0; const v = Number.parseFloat(el.value); player[k] = Number.isFinite(v) ? v : dflt; // a cleared field means "default", not 0 (floor 0 is an ACTIVE floor) markModified(el, player[k] === dflt); recompute(); }); }); document.querySelectorAll("[data-stat]").forEach(function (el) { el.addEventListener("input", function () { invested[el.dataset.stat] = clampedInt(el); markModified(el, invested[el.dataset.stat] === 0); recompute(); }); }); document.querySelectorAll("[data-card]").forEach(function (el) { el.addEventListener("input", function () { cards[el.dataset.card] = clampedInt(el); markModified(el, cards[el.dataset.card] === 0); recompute(); }); }); $("sim-reset").addEventListener("click", function () { seedInputs(); recompute(); }); seedInputs(); recompute(); })();