272 lines
13 KiB
JavaScript
272 lines
13 KiB
JavaScript
// Theory page: live curves + the simulator. Seeded from the server's effective config (#sim-data); every formula
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// below MIRRORS the plugin's Domain layer (file noted per function). The VALUES always come from the server payload —
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// only the formula shapes are duplicated here, and those change rarely. Abilities/crits/headshots are deliberately
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// excluded (parity with the in-game HUD's base readout).
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(function () {
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"use strict";
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const seedEl = document.getElementById("sim-data");
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if (!seedEl) return;
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let seed;
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try { seed = JSON.parse(seedEl.textContent); } catch { return; }
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if (!seed?.Curves?.T || seed.Curves.T.length < 2) return;
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// Geometry mirrors TheoryModel constants (viewBox units).
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const L = 46, R = 10, W = 720, T = 10, PLOTH = 134, PLOT = W - L - R;
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const N = seed.Curves.T.length;
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const clamp = function (v, a, b) { return Math.max(a, Math.min(b, v)); };
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const clamp01 = function (v) { return clamp(v, 0, 1); };
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const lerp = function (a, b, t) { return a + (b - a) * t; };
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// HandicapModel.Ease: sign-preserving curve easing.
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function ease(t, curve) { return t >= 0 ? Math.pow(t, curve) : -Math.pow(-t, curve); }
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// HandicapModel.ComputeT + ResolvedHandicap's guard denominators. Returns the RAW post-floor t (the chart's
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// x-axis); callers ease it before the band lerps — ease(raw) is exactly what the live ComputeT returns.
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function computeRawT(h, p) {
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if (!h.Enabled) return 0;
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const kdNerfDenom = Math.max(0.01, h.KdMaxNerf - h.KdNeutral);
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const kdBuffDenom = Math.max(0.01, h.KdNeutral - h.KdMinBuff);
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const hsDenom = Math.max(0.01, h.HsMaxNerf);
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const streakDenom = Math.max(1, h.StreakMaxNerf);
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const levelDenom = Math.max(1, h.LevelMaxNerf);
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const wsum = h.KdWeight + h.HsWeight + h.StreakWeight + h.LevelWeight + h.ProgressWeight;
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let kdN = 0, buff = 0;
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if (p.kills + p.deaths >= 3) {
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const r = p.kills / Math.max(1, p.deaths);
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kdN = clamp01((r - h.KdNeutral) / kdNerfDenom);
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buff = clamp01((h.KdNeutral - r) / kdBuffDenom);
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}
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const hsRate = p.kills >= h.HsMinKills ? p.hsk / Math.max(1, p.kills) : 0;
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let n = wsum <= 0 ? 0 :
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(h.KdWeight * kdN + h.HsWeight * clamp01(hsRate / hsDenom) + h.StreakWeight * clamp01(p.streak / streakDenom)
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+ h.LevelWeight * clamp01(p.level / levelDenom) + h.ProgressWeight * clamp01(p.progress)) / wsum;
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let t = clamp(h.MasterDifficulty * (n - buff), -1, 1);
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if (p.floor > t) t = Math.min(p.floor, 1);
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return t;
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}
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// HandicapModel.DealFromT/TakeFromT/XpFromT (takes the EASED t; team multipliers ride on deal/take only).
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function bands(eased, h, teamDeal, teamTake) {
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return {
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deal: (eased >= 0 ? lerp(1, h.MDealFloor, eased) : lerp(1, h.MDealCeiling, -eased)) * teamDeal,
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take: (eased >= 0 ? lerp(1, h.MTakeCeiling, eased) : lerp(1, h.MTakeFloor, -eased)) * teamTake,
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xp: eased >= 0 ? lerp(1, h.XpCeiling, eased) : lerp(1, h.XpFloor, -eased),
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};
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}
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// ---- state ----
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const h = {}; // live handicap knobs (seeded from server)
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const player = { level: 0, prestige: 0, kills: 0, deaths: 0, hsk: 0, streak: 0, progress: 0, floor: -1, prestigeBoost: seed.PrestigeBoostPercent };
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const invested = {}; // stat key -> levels
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const cards = {}; // card key -> picks
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const statDefs = {}; // key -> {Base, PerLevel}
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seed.Stats.forEach(function (s) { statDefs[s.Key] = s; invested[s.Key] = 0; });
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seed.Cards.forEach(function (c) { cards[c.Key] = 0; });
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const curves = { deal: [], take: [], xp: [] }; // resampled from live knobs
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// StatResolver.Eff + EffRun: base + invested*perLevel (+ stat-keyed card picks x PerPick — card key == stat key).
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function effRun(key) {
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const d = statDefs[key];
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let v = d ? d.Base + (invested[key] || 0) * d.PerLevel : 0;
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const card = seed.Cards.find(function (c) { return c.Key === key && !c.IsTeam; });
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if (card) v += (cards[key] || 0) * card.PerPick;
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return v;
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}
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// SurvivalDriver team cards: compounding per shared squad level ((1±PerPick/100)^picks).
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function teamMults() {
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let deal = 1, take = 1;
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seed.Cards.forEach(function (c) {
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if (!c.IsTeam) return;
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if (c.Key === "global_deal") deal = Math.pow(1 + c.PerPick / 100, cards[c.Key] || 0);
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if (c.Key === "global_take") take = Math.pow(1 - c.PerPick / 100, cards[c.Key] || 0);
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});
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return { deal: deal, take: take };
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}
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// ---- curves: resample the 201 points from the LIVE knobs (HandicapModel.BandsFromT + Api.cs's loop, client-side;
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// the disabled short-circuit mirrors BandsFromT's own) ----
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function resample() {
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curves.deal = []; curves.take = []; curves.xp = [];
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for (let i = 0; i < N; i++) {
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const t = -1 + i * (2 / (N - 1));
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let b = bands(ease(clamp(t, -1, 1), h.Curve), h, 1, 1);
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if (!h.Enabled) b = { deal: 1, take: 1, xp: 1 };
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curves.deal.push(b.deal); curves.take.push(b.take); curves.xp.push(b.xp);
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}
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}
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function yScale(vals) { // TheoryModel.BuildPanel's ymax rule
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const max = Math.max.apply(null, vals);
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const step = max <= 2 ? 0.5 : max <= 5 ? 1 : 2;
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return Math.max(step, Math.ceil(max / step) * step);
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}
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function redrawPanels() {
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panels.forEach(function (svg) {
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const vals = curves[svg.dataset.key];
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const ymax = yScale(vals);
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const pts = [];
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for (let i = 0; i < vals.length; i++) {
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const x = L + i / (vals.length - 1) * PLOT;
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const y = T + PLOTH * (1 - vals[i] / ymax);
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pts.push(x.toFixed(1) + "," + y.toFixed(1));
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}
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svg.querySelector(".series").setAttribute("points", pts.join(" "));
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const oneY = T + PLOTH * (1 - 1 / ymax);
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const one = svg.querySelector(".grid.one");
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one.setAttribute("y1", oneY); one.setAttribute("y2", oneY);
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const ymaxLbl = svg.querySelector(".tick.ymax");
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ymaxLbl.textContent = (Math.round(ymax * 10) / 10).toString();
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svg.querySelectorAll(".tick").forEach(function (tk) {
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if (tk.textContent === "×1") tk.setAttribute("y", oneY + 4);
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});
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svg._ymax = ymax;
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});
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}
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// ---- readouts ----
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const $ = function (id) { return document.getElementById(id); };
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const panels = Array.prototype.slice.call(document.querySelectorAll("svg.panel"));
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const slider = $("tslider");
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function fmt(v) { return "×" + v.toFixed(2); }
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function recompute() {
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resample();
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redrawPanels();
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const rawT = computeRawT(h, player);
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const tm = teamMults();
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let b = bands(ease(rawT, h.Curve), h, tm.deal, tm.take);
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if (!h.Enabled) b = { deal: tm.deal, take: tm.take, xp: 1 };
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$("sim-t").textContent = rawT.toFixed(2);
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$("sim-deal").textContent = fmt(b.deal);
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$("sim-take").textContent = fmt(b.take);
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$("sim-xpband").textContent = fmt(b.xp);
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// Hud.EffectiveMultipliers parity (headshot:false, crit:false, no actives):
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$("sim-out").textContent = fmt((1 + effRun("damage") / 100) * b.deal);
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$("sim-in").textContent = fmt(b.take);
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$("sim-hs").textContent = fmt(1 + effRun("hs_damage") / 100);
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// ProgressionModel.PrestigeXpMultiplier: 1 + prestige * boost%/100.
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$("sim-xp").textContent = fmt((1 + effRun("xp_boost") / 100) * (1 + player.prestige * (player.prestigeBoost / 100)) * b.xp);
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// effective column per stat
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seed.Stats.forEach(function (s) {
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const el = $("eff-" + s.Key);
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if (el) el.textContent = (Math.round(effRun(s.Key) * 100) / 100).toString();
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});
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// the simulated player's position on the raw-t axis
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const x = L + (rawT + 1) / 2 * PLOT;
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panels.forEach(function (svg) {
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const m = svg.querySelector(".simt");
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m.setAttribute("x1", x); m.setAttribute("x2", x);
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});
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updateCross(Number.parseFloat(slider.value));
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}
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// ---- slider / hover crosshair (explores the CURRENT — possibly edited — curves) ----
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function updateCross(t) {
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t = clamp(t, -1, 1);
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const i = Math.round((t + 1) / 2 * (N - 1));
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$("tval").textContent = "t = " + t.toFixed(2);
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const x = L + (t + 1) / 2 * PLOT;
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panels.forEach(function (svg) {
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const cross = svg.querySelector(".cross");
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cross.setAttribute("x1", x); cross.setAttribute("x2", x);
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const ro = $("ro-" + svg.dataset.key);
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if (ro) ro.textContent = fmt(curves[svg.dataset.key][i]);
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});
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}
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slider.addEventListener("input", function () { updateCross(Number.parseFloat(slider.value)); });
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panels.forEach(function (svg) {
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svg.addEventListener("pointermove", function (ev) {
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const rect = svg.getBoundingClientRect();
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const vx = (ev.clientX - rect.left) * (W / rect.width);
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let t = ((vx - L) / PLOT) * 2 - 1;
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slider.value = t.toFixed(2);
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updateCross(t);
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});
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});
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// ---- input wiring + seeding ----
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function seedInputs() {
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Object.keys(seed.Handicap).forEach(function (k) { h[k] = seed.Handicap[k]; });
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h.Enabled = !!h.Enabled;
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document.querySelectorAll("[data-h]").forEach(function (el) {
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const k = el.dataset.h;
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if (el.type === "checkbox") el.checked = !!seed.Handicap[k];
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else el.value = seed.Handicap[k];
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el.classList.remove("modified");
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});
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document.querySelectorAll("[data-sim]").forEach(function (el) {
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const k = el.dataset.sim;
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player[k] = k === "floor" ? -1 : k === "prestigeBoost" ? seed.PrestigeBoostPercent : 0;
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el.value = player[k];
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el.classList.remove("modified");
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});
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document.querySelectorAll("[data-stat]").forEach(function (el) { invested[el.dataset.stat] = 0; el.value = 0; el.classList.remove("modified"); });
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document.querySelectorAll("[data-card]").forEach(function (el) { cards[el.dataset.card] = 0; el.value = 0; el.classList.remove("modified"); });
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}
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function markModified(el, isDefault) { el.classList.toggle("modified", !isDefault); }
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// Out-of-range typed values are clamped AND written back to the field, so the display always shows the number the
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// sim actually used (silent clamping in a theorycrafting tool is a lie). Partial input ("", "-") is left alone.
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function clampedInt(el) {
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const raw = Number.parseInt(el.value, 10);
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const v = clamp(Number.isNaN(raw) ? 0 : raw, 0, Number.parseInt(el.max, 10) || 0);
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if (!Number.isNaN(raw) && raw !== v) el.value = v;
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return v;
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}
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document.querySelectorAll("[data-h]").forEach(function (el) {
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el.addEventListener("input", function () {
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const k = el.dataset.h;
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if (el.type === "checkbox") { h[k] = el.checked; markModified(el, el.checked === !!seed.Handicap[k]); }
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else {
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let v = Number.parseFloat(el.value) || 0;
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// The plugin defines Curve's valid domain as > 0 (Pow(0, negative) = Infinity would NaN the charts);
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// mirror that boundary here — the payload can never seed a bad value, only an edit can.
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if (k === "Curve") v = Math.max(v, 0.05);
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h[k] = v;
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markModified(el, v === seed.Handicap[k]);
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}
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recompute();
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});
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});
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document.querySelectorAll("[data-sim]").forEach(function (el) {
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el.addEventListener("input", function () {
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const k = el.dataset.sim;
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const dflt = k === "floor" ? -1 : k === "prestigeBoost" ? seed.PrestigeBoostPercent : 0;
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const v = Number.parseFloat(el.value);
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player[k] = Number.isFinite(v) ? v : dflt; // a cleared field means "default", not 0 (floor 0 is an ACTIVE floor)
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markModified(el, player[k] === dflt);
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recompute();
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});
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});
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document.querySelectorAll("[data-stat]").forEach(function (el) {
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el.addEventListener("input", function () {
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invested[el.dataset.stat] = clampedInt(el);
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markModified(el, invested[el.dataset.stat] === 0);
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recompute();
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});
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});
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document.querySelectorAll("[data-card]").forEach(function (el) {
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el.addEventListener("input", function () {
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cards[el.dataset.card] = clampedInt(el);
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markModified(el, cards[el.dataset.card] === 0);
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recompute();
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});
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});
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$("sim-reset").addEventListener("click", function () { seedInputs(); recompute(); });
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seedInputs();
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recompute();
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})();
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