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132
.forgejo/workflows/contribution.yml
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132
.forgejo/workflows/contribution.yml
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name: contribution
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on:
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pull_request:
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paths:
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- 'mappings/contributions/**'
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concurrency:
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group: contribution-${{ github.event.pull_request.number }}
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cancel-in-progress: true
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jobs:
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contribution:
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runs-on: s2-runner
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env:
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STEAM_APPS: /home/cs2/.steam/SteamApps
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RELEASE_BASE: ${{ github.server_url }}/${{ github.repository }}/releases/download
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API: ${{ github.server_url }}/api/v1/repos/${{ github.repository }}
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steps:
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- uses: actions/checkout@v6.0.2
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with:
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fetch-depth: 0
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- name: Resolve the affected game and its paths
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run: |
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changed=$(git diff --name-only "origin/${{ github.base_ref }}...HEAD" -- 'mappings/contributions/**')
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game=""
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if echo "$changed" | grep -q 'contributions/csgo/'; then game=cs2; fi
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if echo "$changed" | grep -q 'contributions/dota/'; then
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if [ -n "$game" ]; then echo "PR touches both games — split it into one PR per game"; exit 1; fi
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game=dota2
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fi
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if [ -z "$game" ]; then echo "no contributions/<game>/ files changed"; exit 1; fi
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case "$game" in cs2) key=csgo; appid=730 ;; dota2) key=dota; appid=570 ;; esac
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# The manifest carries the installed buildid + the install folder name (spaces and all).
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manifest="$STEAM_APPS/appmanifest_$appid.acf"
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[ -f "$manifest" ] || { echo "no manifest at $manifest — check STEAM_APPS"; exit 1; }
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installdir=$(grep -oP '"installdir"\s+"\K[^"]+' "$manifest")
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buildid=$(grep -oP '"buildid"\s+"\K[0-9]+' "$manifest")
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game_dir="$STEAM_APPS/common/$installdir/game"
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[ -d "$game_dir" ] || { echo "expected a game tree at '$game_dir' — check STEAM_APPS"; exit 1; }
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{
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echo "GAME=$game"
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echo "KEY=$key"
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echo "APPID=$appid"
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echo "GAME_DIR=$game_dir"
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echo "BUILDID=$buildid"
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} >> "$GITHUB_ENV"
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- name: Next patch number for this build
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run: |
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# The game-update run published <game>-<buildid>-0; each contribution on that build bumps the patch.
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tags=$(curl -fsSL -H "Authorization: token ${{ secrets.GITHUB_TOKEN }}" "$API/releases?limit=100" | jq -r '.[].tag_name')
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max=0
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while read -r t; do
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case "$t" in
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"$GAME-$BUILDID-"*) p=${t##*-}; if [ "$p" -gt "$max" ] 2>/dev/null; then max=$p; fi ;;
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esac
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done <<< "$tags"
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echo "PATCH=$((max + 1))" >> "$GITHUB_ENV"
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- name: Fetch current model + seed
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# Stored gzipped on the release (see derive.yml); the deriver reads plain JSON.
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run: |
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mkdir -p in dist work
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curl -fsSL -o in/model.gz "$RELEASE_BASE/$GAME-latest/model-$GAME.json.gz"
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gunzip -c in/model.gz > "in/model-$GAME.json"
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curl -fsSL -o in/seed.gz "$RELEASE_BASE/$GAME-latest/seed-$GAME.json.gz"
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gunzip -c in/seed.gz > "seed-$GAME.json"
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- name: Fold the PR's contributions into the seed's snapshot
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run: |
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python3 - "$KEY" "seed-$GAME.json" "seed-$GAME.patched.json" <<'PY'
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import json, sys, glob, os
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key, seed_in, seed_out = sys.argv[1:4]
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seed = json.load(open(seed_in))
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contribs = dict(seed.get("contributions") or {})
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for f in glob.glob(f"mappings/contributions/{key}/*.json"):
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contribs[os.path.basename(f)] = json.load(open(f))
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seed["contributions"] = contribs
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json.dump(seed, open(seed_out, "w"))
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PY
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- name: Build the deriver
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run: cargo build --release
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- name: Produce — validate the contribution live (no model fold; the build is unchanged)
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run: |
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# The model already contains this build (derive folded it), and the forward-only guard needs the
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# target to sort strictly after the model's latest. "<buildid>-<patch>" does: it shares the buildid
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# prefix and is longer, and the next update's buildid still sorts above it.
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ln -sfn "$GAME_DIR" "work/$BUILDID-$PATCH"
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./target/release/source2rosetta --game "$GAME" produce \
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--seed "seed-$GAME.patched.json" \
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--corpus-model "in/model-$GAME.json" \
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--target "work/$BUILDID-$PATCH" \
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--game-dir "$GAME_DIR" \
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--version "$GAME-$BUILDID-$PATCH" \
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--out-dir dist
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cp "seed-$GAME.patched.json" "dist/seed-$GAME.json"
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- name: Drop the re-folded model, compress the seed
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# A contribution does not change the binary, so the sidecar fold just re-folds a build the model
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# already has. Publishing that would append a duplicate row and grow the model on every PR — so the
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# model asset is left alone and `<game>-latest` keeps the one the last derive published.
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run: |
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rm -f "dist/model-$GAME.json"
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gzip -6 "dist/seed-$GAME.json"
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- name: Publish the immutable patch snapshot
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uses: https://code.forgejo.org/actions/forgejo-release@v2
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with:
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direction: upload
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url: ${{ github.server_url }}
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repo: ${{ github.repository }}
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tag: ${{ env.GAME }}-${{ env.BUILDID }}-${{ env.PATCH }}
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release-dir: dist
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token: ${{ secrets.GITHUB_TOKEN }}
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override: true
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release-notes: "${{ env.GAME }} gamedata — build ${{ env.BUILDID }}, patch ${{ env.PATCH }} (contribution PR #${{ github.event.pull_request.number }})."
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- name: Move <game>-latest to this patch
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uses: https://code.forgejo.org/actions/forgejo-release@v2
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with:
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direction: upload
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url: ${{ github.server_url }}
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repo: ${{ github.repository }}
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tag: ${{ env.GAME }}-latest
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release-dir: dist
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token: ${{ secrets.GITHUB_TOKEN }}
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override: true
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release-notes: "Rolling ${{ env.GAME }} gamedata — currently build ${{ env.BUILDID }} patch ${{ env.PATCH }}. Stable URL; assets overwritten on each update."
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