read what the binary says about itself: names, signatures, prototypes; gen v2
All checks were successful
CI / lint (push) Successful in 17s
CI / fuzz (push) Successful in 1m52s
CI / test (push) Successful in 24s

This commit is contained in:
Kamal Tufekcic 2026-07-29 20:09:21 +03:00
commit c458b4cb50
34 changed files with 58363 additions and 192 deletions

View file

@ -33,7 +33,7 @@ jobs:
- uses: actions/checkout@v6.0.2
- name: Clear artifacts from any earlier run
run: rm -rf fuzz/artifacts
- name: Fuzz — 5 targets x 2 workers x 30s
- name: Fuzz — 8 targets x 2 workers x 30s
run: bash fuzz.sh 30 2
- name: Fail on any crash / timeout / OOM
run: |

View file

@ -86,9 +86,6 @@ jobs:
- name: Produce — validate the contribution live (no model fold; the build is unchanged)
run: |
# The model already contains this build (derive folded it), and the forward-only guard needs the
# target to sort strictly after the model's latest. "<buildid>-<patch>" does: it shares the buildid
# prefix and is longer, and the next update's buildid still sorts above it.
ln -sfn "$GAME_DIR" "work/$BUILDID-$PATCH"
./target/release/source2rosetta --game "$GAME" produce \
--seed "seed-$GAME.patched.json" \
@ -100,9 +97,6 @@ jobs:
cp "seed-$GAME.patched.json" "dist/seed-$GAME.json"
- name: Drop the re-folded model, compress the seed
# A contribution does not change the binary, so the sidecar fold just re-folds a build the model
# already has. Publishing that would append a duplicate row and grow the model on every PR — so the
# model asset is left alone and `<game>-latest` keeps the one the last derive published.
run: |
rm -f "dist/model-$GAME.json"
gzip -6 "dist/seed-$GAME.json"

View file

@ -23,6 +23,7 @@ jobs:
STEAM_APPS: /home/cs2/.steam/SteamApps
STEAM_USER: source2rosetta
RELEASE_BASE: ${{ github.server_url }}/${{ github.repository }}/releases/download
OVERRIDE_DIR: /home/cs2/rosetta-override
steps:
- uses: actions/checkout@v6.0.2
@ -34,9 +35,6 @@ jobs:
*) echo "unknown game '$GAME' (expected cs2 or dota2)"; exit 1 ;;
esac
echo "APPID=$APPID" >> "$GITHUB_ENV"
# No password here: the runner holds a cached refresh token from a one-time interactive login, so
# this is non-interactive. If it ever fails with a login error the token has lapsed — re-run
# `steamcmd +login $STEAM_USER` once on the runner, as the runner user.
steamcmd +login "$STEAM_USER" +app_update "$APPID" +quit
- name: Resolve the game paths + the new buildid
@ -52,24 +50,29 @@ jobs:
- name: Build the deriver
run: cargo build --release
- name: Fetch the previous model + seed (the two non-user-facing release artifacts)
- name: Fetch the previous model + seed (or take a manually-placed override)
run: |
mkdir -p in dist work
curl -fsSL -o in/model.gz "$RELEASE_BASE/$GAME-latest/model-$GAME.json.gz"
gunzip -c in/model.gz > "in/model-$GAME.json"
curl -fsSL -o in/seed.gz "$RELEASE_BASE/$GAME-latest/seed-$GAME.json.gz"
gunzip -c in/seed.gz > "in/seed-$GAME.json"
OVR="$OVERRIDE_DIR/$GAME"
for stem in "model-$GAME.json" "seed-$GAME.json"; do
if [ -f "$OVR/$stem" ]; then
echo "::warning::baseline OVERRIDE in use for $stem — taken from $OVR, not the $GAME-latest release"
cp "$OVR/$stem" "in/$stem"
echo "OVERRIDE_USED=1" >> "$GITHUB_ENV"
else
curl -fsSL -o "in/$stem.gz" "$RELEASE_BASE/$GAME-latest/$stem.gz"
gunzip -c "in/$stem.gz" > "in/$stem"
fi
done
- name: Produce — derive + validate-live + typed netvars + fold model N -> N+1
run: |
# --target is a buildid-named SYMLINK to the install, not the install path itself: the deriver labels
# a build by its directory NAME, and the forward-only guard demands each target sort strictly after
# the model's latest build. Passing ".../game" would label every build "game", so the SECOND run
# would be rejected as not-newer. Buildids are monotonic and sort after the corpus's date labels.
ln -sfn "$GAME_DIR" "work/$BUILDID"
./target/release/source2rosetta --game "$GAME" produce \
--seed "in/seed-$GAME.json" \
--corpus-model "in/model-$GAME.json" \
--prototypes mappings/prototypes.json \
--ehandle-classes mappings/ehandle-classes.json \
--target "work/$BUILDID" \
--game-dir "$GAME_DIR" \
--version "$GAME-$BUILDID-0" \
@ -104,3 +107,9 @@ jobs:
token: ${{ secrets.GITHUB_TOKEN }}
override: true
release-notes: "Rolling ${{ env.GAME }} gamedata — always the newest build (currently ${{ env.BUILDID }}). Stable URL; assets overwritten each update."
- name: Consume the baseline override
if: env.OVERRIDE_USED != ''
run: |
rm -f "$OVERRIDE_DIR/$GAME"/*
echo "override consumed — subsequent $GAME runs resume from the $GAME-latest release"