# source2rosetta-gen Render a published [source2rosetta](../../README.md) gamedata release into whatever format your framework reads. `source2rosetta` does the hard part — deriving CS2 / Dota 2 gamedata from the stripped engine and validating it on a live server — and publishes two JSON files per game. `source2rosetta-gen` turns those into CounterStrikeSharp, Metamod/SourceMod, ModSharp, Swiftly, Plugify, or a typed C# SDK, locally, in a second. It's deliberately tiny: it links only `source2rosetta-core` (serde + the format emitters) — **no** ELF reader, no disassembler, no ptrace. So a consumer who "just wants the files" downloads one release + this small binary and generates exactly what they need, instead of every format being pre-baked into the release. ## Get it Grab the prebuilt `source2rosetta-gen` from the release page, or build it from source: ```sh cargo build --release -p source2rosetta-core # -> target/release/source2rosetta-gen ``` (The `gen` binary lives in the `source2rosetta-core` crate, so a plain `cargo build --release` at the repo root does **not** build it — use `-p source2rosetta-core` or `--workspace`.) ## Use it Download the two artifacts for your game from the release page: - `gamedata-.json` — the derived gamedata (function signatures + vtable offsets), tiered by confidence. - `netvars-.json` — the typed schema (every class's field offsets + runtime types). Then point `gen` at whichever you need and pick a `--format`. Output goes to `--out`, or stdout if omitted. ```sh # CounterStrikeSharp combined gamedata (the default) source2rosetta-gen --from gamedata-cs2.json --format cssharp --out gamedata.json # Metamod / SourceMod gamedata VDF (one .games.txt) source2rosetta-gen --from gamedata-cs2.json --format metamod --out csgo.games.txt # Swiftly / ModSharp / Plugify gamedata source2rosetta-gen --from gamedata-cs2.json --format swiftly --out gamedata.json # Typed C# SDK from the schema — one `static class` per engine class, `const` field offsets + types source2rosetta-gen --netvars netvars-cs2.json --format cs-sdk --out Schema.cs # Flat netvar offset map (class -> field -> offset) source2rosetta-gen --netvars netvars-cs2.json --format netvars --out netvars.json ``` ## Formats | `--format` | needs | output | |---|---|---| | `cssharp` *(default)* | `--from` | CounterStrikeSharp combined gamedata (a commented, sectioned file) | | `metamod` | `--from` | Metamod:Source / SourceMod gamedata VDF (`.games.txt`) | | `modsharp` | `--from` | ModSharp gamedata JSON | | `swiftly` | `--from` | Swiftly gamedata JSON | | `plugify` | `--from` | Plugify gamedata JSON | | `model` | `--from` | the canonical model, re-serialized (format-neutral) | | `cs-sdk` | `--netvars` | typed C# SDK — `static class` per schema class, `const int` field offsets tagged with their type | | `netvars` | `--netvars` | flat schema map, `{ class: { field: offset } }` | ## Confidence tier The gamedata formats (the `--from` ones) take a `--tier`, cumulative and defaulting to `high_confidence`: | `--tier` | includes | |---|---| | `core` | only the guaranteed, first-class entries | | `high_confidence` *(default)* | `core` + the promoted (verified-name) entries | | `experimental` | the above + every graded name guess (each has a resolvable locator, but an **unverified** name) | ```sh # only the rock-solid set: source2rosetta-gen --from gamedata-cs2.json --format cssharp --tier core --out gamedata.json ``` The schema formats (`cs-sdk`, `netvars`) ignore `--tier`. --- Part of [source2rosetta](../../README.md) · [AGPL-3.0](../../LICENSE).