# Contributing gamedata Most functions are derived automatically. When source2rosetta *can't* locate one — a newly interesting function, or one whose signature drifted past the model — you can contribute its locator directly. A contribution is just **a name + how to find it, dated to the build you saw it on.** The derive merges it into the catalogue, validates it against a live server, and tracks it forward across future builds like any first-party entry. ## Add a contribution Drop a JSON file into the folder for your game: ``` mappings/contributions//.json csgo → CS2 dota → Dota 2 ``` Every file is a JSON array of entries: ```json [ { "name": "CCSPlayer_WeaponServices::BumpWeapon", "kind": "vtable-offset", "value": "27", "date": "2026-07-09" }, { "name": "CTakeDamageInfo::CTakeDamageInfo", "kind": "signature", "value": "49 BB ? ? ? ? ? ? ? ? 55", "date": "2026-07-09" } ] ``` | field | meaning | |---|---| | `name` | the function, `Class::Method` for a virtual, a bare name otherwise. | | `kind` | `"signature"` (a non-virtual, located by bytes) or `"vtable-offset"` (a virtual, located by slot). | | `value` | for a signature, a space-separated byte pattern with `?` wildcards; for an offset, the vtable slot index as a string. | | `date` | the build you observed it on, `YYYY-MM-DD`. This anchors the observation so the derive can chain the offset / re-locate the signature forward from there. | All four fields are required. Files are merged in sorted filename order; a malformed entry is skipped with a warning (it never breaks the build), so keep one logical group per file. ## What happens to it 1. **Merge** — the derive folds your entries into the catalogue for that game (contributions are never written into the historical corpus model — they live only in this folder). 2. **Validate** — `produce` launches a vanilla server and checks your locator against live memory: a signature must resolve to executable code, an offset must land on a real vtable slot, and a representative call must return cleanly. Passing entries ship; failing ones are reported, not silently dropped. 3. **Track forward** — because the entry is dated, later builds re-locate it automatically (offset chaining / string-anchor backfill), so one contribution keeps paying off across updates instead of needing a re-submit each patch. ## Getting the value - **vtable-offset** — the slot index of a virtual method. Read it off a class's RTTI vtable with any Source-2 class dumper, or from an existing entry for a neighbouring method on the same class. - **signature** — a unique byte pattern at the function's prologue. Keep wildcards (`?`) on relative offsets / addresses so the pattern survives minor recompiles. Then let the tool check it for you: add the entry, run `produce` against the current build (omit `--game-dir` for a fast offline check), and look for your name in the output. It lands in `core` if it resolved, or in `unresolved` with a reason if it did not — every catalogue entry is accounted for in one of the tiers, so a contribution never disappears silently. Prefer an **offset** over a signature when the function is virtual — it's RTTI-derived and far more stable across builds. ## Show it holds across builds (optional) A one-build entry is fine; one that has held for hundreds of builds is stronger. For a **vtable-offset**, `backfill` chains your slot back through the shipped model's alignment history — no build binaries needed, just the model file: ```json // mine.json [{ "name": "CCSPlayer_WeaponServices::BumpWeapon", "class": "CCSPlayer_WeaponServices", "slot": 27 }] ``` ``` source2rosetta --game cs2 backfill --corpus-model model-cs2.json --names mine.json --out history.json ``` ``` backfill: 1 names over 0 corpus builds / 343 model builds graduates: 1 DEEP first-class (>=50% coverage, >=0.9 consistent) ``` `history.json` then lists the slot at every build the class appears in, plus a consistency score. A deep, consistent timeline is a strong signal the entry is solid — it's exactly what promotes a name to first-class regardless of how it was first found. (A **signature** can be back-filled too, but that half re-locates the anchor string in every raw build, so it needs the full build corpus the maintainers keep — the offset half above works from the published model alone.)