# Attributions source2rosetta derives Source-2 gamedata — function signatures, vtable offsets, and the schema/RTTI surface — from stripped Valve libraries. It could not exist without the decade of reverse-engineering, tooling, and open documentation produced by the Counter-Strike / Source / Source-2 community. Much of the engine came in name-stripped; the *names* — the catalogues, symbol dictionaries, gamedata files, and SDK dumps that let the derived offsets and signatures be labelled meaningfully — came from the projects below. The initial seeds were foundational: they are why this tool has anything to say. This document credits that prior work. Where a project supplied a specific ingredient (a catalogue, a symbol set, a technique, a format), the role is noted. ## Provenance source2rosetta and everything it ships are derived **only from legitimately-public sources**: open-source SDKs, Valve's own tracked game builds, community gamedata files, and published research. Leaked or otherwise proprietary game source was **deliberately excluded** from the corpus and the naming pipeline — a clean-room boundary kept so the tool and its outputs carry no tainted provenance. The derived facts themselves (fingerprints, offsets, signatures) contain no third-party bytes. --- ## Game-data, symbol & offset reference corpora The catalogues and dictionaries that give the derived offsets/signatures their names — the "seeds". - **Valve build tracking** — [GameTracking-CS2](https://github.com/SteamDatabase/GameTracking-CS2), [GameTracking-Dota2](https://github.com/SteamDatabase/GameTracking-Dota2), [GameTracking-Deadlock](https://github.com/SteamDatabase/GameTracking-Deadlock), [GameTracking-CSGO](https://github.com/SteamDatabase/GameTracking-CSGO), [GameTracking-TF2](https://github.com/SteamDatabase/GameTracking-TF2), [GameTracking-HalfLifeAlyx](https://github.com/SteamDatabase/GameTracking-HalfLifeAlyx), [GameTracking](https://github.com/SteamDatabase/GameTracking), [Protobufs](https://github.com/SteamDatabase/Protobufs) — all by **SteamDatabase**: per-build tracking of Valve games and the protobuf definitions. - **CS2 gamedata & offsets** — [CS2-Gamedata](https://github.com/roflmuffin/CS2-Gamedata) (roflmuffin, a primary catalogue seed), [cs2-dumper](https://github.com/a2x/cs2-dumper) (a2x), [s2u-gamedata](https://github.com/Wend4r/s2u-gamedata) / [s2d-schema](https://github.com/Wend4r/s2d-schema) (Wend4r), [cs2-universal-offsets](https://github.com/scros22/cs2-universal-offsets) (scros22), [CS2-OFFSETS](https://github.com/sezzyaep/CS2-OFFSETS) (sezzyaep), [cs2-offsets](https://github.com/superisuer/cs2-offsets) (superisuer), [IDA-GameDataTracker](https://github.com/K4ryuu/IDA-GameDataTracker) (K4ryuu). - **CS2 signatures** — [cs2-signatures](https://github.com/ianlucas/cs2-signatures) (ianlucas), [cs2-signature-list](https://github.com/Salvatore-Als/cs2-signature-list) (Salvatore-Als), [CS2_VibeSignatures](https://github.com/HLND2T/CS2_VibeSignatures) (HLND2T), [Aspasia](https://github.com/Aspasia1337/Aspasia) (Aspasia1337), [cs2_things](https://github.com/GameChaos/cs2_things) (GameChaos), [cs2-lib](https://github.com/ianlucas/cs2-lib) (ianlucas). - **CS:GO symbols/dumps** — [csgo-signatures](https://github.com/CrackerCat/csgo-signatures) (CrackerCat), [csgo-linux-dumper](https://github.com/foxadb/csgo-linux-dumper) (foxadb), [CSGO-Dumper](https://github.com/Y3t1y3t/CSGO-Dumper) (Y3t1y3t), [hazedumper](https://github.com/frk1/hazedumper) (frk1). - **macOS symbol ground-truth** — [dota-2-symbols](https://github.com/a2x/dota-2-symbols) (a2x): symbolicated Dota builds that anchor cross-game name transfer. - **Dota / Deadlock gamedata** — [McDota](https://github.com/LWSS/McDota) (LWSS), [dota2dumped](https://github.com/ikhsanprasetyo/dota2dumped) & [Dota2Cheat](https://github.com/ikhsanprasetyo/Dota2Cheat) (ikhsanprasetyo), [D2VDump](https://github.com/ModDota/D2VDump) (ModDota), [d2fixups](https://github.com/psychonic/d2fixups) (psychonic), [Dota2Hack](https://github.com/or75/Dota2Hack) (or75), [dezlock-dump](https://github.com/dougwithseismic/dezlock-dump) (dougwithseismic), [Deadlock-GameSDK](https://github.com/aylers/Deadlock-GameSDK) (aylers), [deadworks](https://github.com/Deadworks-net/deadworks) (Deadworks-net), [deadunlock](https://github.com/hmate9/deadunlock) (hmate9), [Deadlock-Offset-Dumper](https://github.com/5k-omar/Deadlock-Offset-Dumper) (5k-omar), [deadlock-metadata](https://github.com/leamare/deadlock-metadata) (leamare), [cvar-unhide-s2-citadel](https://github.com/Artemon121/cvar-unhide-s2-citadel) (Artemon121). - **Cross-game symbol/name dictionaries** (TF2 / L4D / Insurgency / GoldSrc — the harvest that lets names transfer across the shared Source lineage) — [sigsegv-mvm](https://github.com/sigsegv-mvm/sigsegv-mvm) & [mvm-reversed](https://github.com/sigsegv-mvm/mvm-reversed) & [libtf2mod](https://github.com/sigsegv-mvm/libtf2mod) (sigsegv-mvm) and the [rafradek fork](https://github.com/rafradek/sigsegv-mvm), [tf2-data](https://github.com/powerlord/tf2-data) (powerlord), [TF2-Base](https://github.com/NicknineTheEagle/TF2-Base) (NicknineTheEagle), [TF2Items](https://github.com/asherkin/TF2Items) (asherkin), [tf2attributes](https://github.com/FlaminSarge/tf2attributes) (FlaminSarge), [SM-TFUtils](https://github.com/nosoop/SM-TFUtils) / [SM-TFEconData](https://github.com/nosoop/SM-TFEconData) / [SM-TFAttributeSupport](https://github.com/nosoop/SM-TFAttributeSupport) (nosoop), [TF2Classic](https://github.com/danielmm8888/TF2Classic) (danielmm8888), [Left4DHooks](https://github.com/SilvDev/Left4DHooks) & [Various_Scripts_Collection](https://github.com/SilvDev/Various_Scripts_Collection) (SilvDev), [L4D1-2_Signatures](https://github.com/Psykotikism/L4D1-2_Signatures) (Psykotikism), [l4d2_structs](https://github.com/ProdigySim/l4d2_structs) (ProdigySim), [l4d2_direct](https://github.com/ConfoglTeam/l4d2_direct) (ConfoglTeam), [Left4Downtown2](https://github.com/Attano/Left4Downtown2) & [L4D2-Competitive-Framework](https://github.com/Attano/L4D2-Competitive-Framework) (Attano), [L4D1_2-Plugins](https://github.com/fbef0102/L4D1_2-Plugins) (fbef0102), [L4D2-Competitive-Rework](https://github.com/SirPlease/L4D2-Competitive-Rework) (SirPlease), [l4dtoolz](https://github.com/lakwsh/l4dtoolz) (lakwsh), [atomicstrykers-codedump](https://github.com/AtomicStryker/atomicstrykers-codedump) (AtomicStryker), [insurgency-sourcemod](https://github.com/jaredballou/insurgency-sourcemod) (jaredballou), [Insurgency-dy-sourcemod](https://github.com/thecannons/Insurgency-dy-sourcemod) (thecannons), [ReGameDLL_CS](https://github.com/rehlds/ReGameDLL_CS) (ReHLDS). ## Schema / RTTI extraction & SDK generation The projects that first mapped Source-2's schema system and RTTI, and generated typed SDKs from it. - **SDK generators** — [source2gen](https://github.com/oxiKKK/source2gen) (oxiKKK, the surviving fork of neverlosecc/source2gen), [Source2Gen](https://github.com/praydog/Source2Gen) (praydog), [cs2-sdk](https://github.com/NotOfficer/cs2-sdk) (NotOfficer), [cs2-sdk](https://github.com/bruhmoment21/cs2-sdk) (bruhmoment21). - **Schema / RTTI dumpers** — [Source2SchemaDumper](https://github.com/GAMMACASE/Source2SchemaDumper) & [PltPatcher](https://github.com/GAMMACASE/PltPatcher) (GAMMACASE), [CS2-SchemaDumper](https://github.com/sneakyevil/CS2-SchemaDumper) (sneakyevil), [Source2-Schema-System-Dumper-CE](https://github.com/dr-NHA/Source2-Schema-System-Dumper-CE) (dr-NHA), [Source2Dumps](https://github.com/anarh1st47/Source2Dumps) (anarh1st47), [source2-dumper](https://github.com/eliasmoflag/source2-dumper) (eliasmoflag), [DumpSource2](https://github.com/ValveResourceFormat/DumpSource2) & [ValveResourceFormat](https://github.com/ValveResourceFormat/ValveResourceFormat) (the VRF team). - **Binary analysis / demo parsing** — [cs2-analyzer](https://github.com/a2x/cs2-analyzer) (a2x), [source2-demo](https://github.com/Rupas1k/source2-demo) (Rupas1k), [demofile-net](https://github.com/saul/demofile-net) (saul). ## Engine SDKs, headers & networking - [hl2sdk](https://github.com/alliedmodders/hl2sdk) & [hl2sdk-manifests](https://github.com/alliedmodders/hl2sdk-manifests) (AlliedModders) — the Source engine SDK and its per-game manifests. - [source-sdk-2013](https://github.com/ValveSoftware/source-sdk-2013) & [GameNetworkingSockets](https://github.com/ValveSoftware/GameNetworkingSockets) (Valve). - [sourcesdk](https://github.com/Wend4r/sourcesdk) (Wend4r), [sourcesdk-gmod](https://github.com/RaphaelIT7/sourcesdk-gmod) (RaphaelIT7), [sbox-public](https://github.com/Facepunch/sbox-public) (Facepunch) — Source-2 headers via s&box. - [Half-Life-Alyx-FGD](https://github.com/gvarados1/Half-Life-Alyx-FGD) (gvarados1) — Source-2 entity/FGD definitions. ## Source-engine mod frameworks & runtime references These defined the gamedata/format conventions source2rosetta emits into, the live-validation model, and the hooking/loader designs the companion loader work draws on. - [CounterStrikeSharp](https://github.com/roflmuffin/CounterStrikeSharp) (roflmuffin) — the C# CS2 framework and the gamedata format the default output targets. - [metamod-source](https://github.com/alliedmodders/metamod-source) & [sourcemod](https://github.com/alliedmodders/sourcemod) (AlliedModders) — the Source mod loader + framework lineage (gamedata format, SourceHook). - The **swiftly-solution** ecosystem — [swiftly](https://github.com/swiftly-solution/swiftly) & [swiftlys2](https://github.com/swiftly-solution/swiftlys2), [s2binlib](https://github.com/swiftly-solution/s2binlib), [gamedata-validator](https://github.com/swiftly-solution/gamedata-validator), [codegen](https://github.com/swiftly-solution/codegen) — Source-2 binary/gamedata handling and validation. - [modsharp-public](https://github.com/Kxnrl/modsharp-public) (Kxnrl), [source2toolkit](https://github.com/SlynxCZ/source2toolkit) (SlynxCZ), [plugify-plugin-s2sdk](https://github.com/untrustedmodders/plugify-plugin-s2sdk) (untrustedmodders), [Source.Python](https://github.com/Source-Python-Dev-Team/Source.Python) (Source.Python team). - CS2 server projects — [CS2Fixes](https://github.com/Source2ZE/CS2Fixes), [StripperCS2](https://github.com/Source2ZE/StripperCS2), [MultiAddonManager](https://github.com/Source2ZE/MultiAddonManager) (Source2ZE), [cs2kz-metamod](https://github.com/KZGlobalTeam/cs2kz-metamod) (KZGlobalTeam), [SourceCoop](https://github.com/ampreeT/SourceCoop) (ampreeT), [cs2-modded-server](https://github.com/kus/cs2-modded-server) (kus), [gmod-holylib](https://github.com/RaphaelIT7/gmod-holylib) (RaphaelIT7), [Osiris](https://github.com/danielkrupinski/Osiris) (danielkrupinski), [SourceAutoRecord](https://github.com/p2sr/SourceAutoRecord) & [wormhole](https://github.com/p2sr/wormhole) (p2sr). - Host-capability references — [Ray-Trace](https://github.com/FUNPLAY-pro-CS2/Ray-Trace) (FUNPLAY-pro-CS2), [ResourcePrecacher](https://github.com/KillStr3aK/ResourcePrecacher) (KillStr3aK). ## Reverse-engineering tooling & techniques The signature-making, diffing, and vtable-walking techniques source2rosetta's own passes are modelled on. - Signature generation — [ida-sigmaker](https://github.com/mahmoudimus/ida-sigmaker) (mahmoudimus), [sigmakerex](https://github.com/kweatherman/sigmakerex) (kweatherman). - Binary diffing — [diaphora](https://github.com/joxeankoret/diaphora) (Joxean Koret). - Vtable / symbol walking — [vtable](https://github.com/asherkin/vtable) (asherkin), [ghidra_scripts](https://github.com/nosoop/ghidra_scripts) (nosoop), [IDA-Scripts](https://github.com/Scags/IDA-Scripts) (Scags), [ida-cs2-reversing-tools](https://github.com/oxiKKK/ida-cs2-reversing-tools) (oxiKKK). - References & indexes — [SourceEngineReverseEngineering](https://github.com/ReservedRegister/SourceEngineReverseEngineering) (ReservedRegister), [reverse-engineering-resources](https://github.com/srcdslab/reverse-engineering-resources) (srcdslab), [awesome-cs2](https://github.com/samyycX/awesome-cs2) (samyycX). ## Binary function similarity research source2rosetta identifies functions across builds by fingerprinting and nearest-history matching. That design draws on the binary-code-similarity literature. - Andrea Marcelli et al., **"How Machine Learning Is Solving the Binary Function Similarity Problem"**, USENIX Security 2022 (Cisco Systems), and the accompanying dataset/code [binary_function_similarity](https://github.com/Cisco-Talos/binary_function_similarity) (Cisco-Talos). - Steven H. H. Ding, Benjamin C. M. Fung, Philippe Charland, **"Asm2Vec: Boosting Static Representation Robustness for Binary Clone Search"**, IEEE S&P 2019. - Xiaojun Xu et al., **"Neural Network-based Graph Embedding for Cross-Platform Binary Code Similarity Detection"** (Gemini), CCS 2017 — via the "Genimi" re-implementation bundled under `refs/papers/Gemini`. - Alexander Hermans, Lucas Beyer, Bastian Leibe, **"In Defense of the Triplet Loss for Person Re-Identification"**, 2017 — the metric-learning framing that was pressure-tested for the fingerprint match. - Also consulted for failure-detection framing: **"SAFE: Multitask Failure Detection for Vision-Language-Action Models"** (arXiv:2506.09937). ## Knowledge from model training The AI-assisted name-extrapolation pass — proposing names for functions no catalogue covers — relied on the general knowledge of the assisting model (Anthropic's Claude) about Source-2 / CS2 engine conventions, the Itanium C++ ABI, ELF, and Valve's naming patterns. That knowledge is itself distilled from publicly-available open-source code and documentation — in large part the very community projects credited above. Proposed names are always cross-checked against the derived RTTI/offsets, never trusted blind. --- *If your work is used here and is miscredited or missing, that is an oversight, not intent — corrections are welcome. This tool is a small addition on top of a large community's effort.*