source2rosetta/.forgejo/workflows/derive.yml
Kamal Tufekcic 43e37679ed
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fix steam token getting reset
2026-08-06 20:15:56 +03:00

119 lines
4.7 KiB
YAML

name: derive
on:
workflow_dispatch:
inputs:
game:
description: "Game key"
required: true
default: cs2
type: choice
options:
- cs2
- dota2
concurrency:
group: derive-${{ github.event.inputs.game }}
cancel-in-progress: false
jobs:
derive:
runs-on: s2-runner
env:
GAME: ${{ github.event.inputs.game }}
STEAM_USER: source2rosetta
STEAM_HOME_ANON: /home/cs2
STEAM_HOME_AUTH: /home/cs2/steam-auth
RELEASE_BASE: ${{ github.server_url }}/${{ github.repository }}/releases/download
OVERRIDE_DIR: /home/cs2/rosetta-override
steps:
- uses: actions/checkout@v6.0.2
- name: Update the install to the current build
run: |
case "$GAME" in
cs2) APPID=730; LOGIN=anonymous; STEAM_HOME="$STEAM_HOME_ANON" ;;
dota2) APPID=570; LOGIN="$STEAM_USER"; STEAM_HOME="$STEAM_HOME_AUTH" ;;
*) echo "unknown game '$GAME' (expected cs2 or dota2)"; exit 1 ;;
esac
STEAM_APPS="$STEAM_HOME/.steam/SteamApps"
{ echo "APPID=$APPID"; echo "STEAM_APPS=$STEAM_APPS"; } >> "$GITHUB_ENV"
env HOME="$STEAM_HOME" steamcmd +login "$LOGIN" +app_update "$APPID" +quit
- name: Resolve the game paths + the new buildid
run: |
MANIFEST="$STEAM_APPS/appmanifest_$APPID.acf"
[ -f "$MANIFEST" ] || { echo "no manifest at $MANIFEST — check STEAM_APPS"; exit 1; }
INSTALLDIR=$(grep -oP '"installdir"\s+"\K[^"]+' "$MANIFEST")
BUILDID=$(grep -oP '"buildid"\s+"\K[0-9]+' "$MANIFEST")
GAME_DIR="$STEAM_APPS/common/$INSTALLDIR/game"
[ -d "$GAME_DIR" ] || { echo "expected a game tree at '$GAME_DIR' — check STEAM_APPS"; exit 1; }
{ echo "BUILDID=$BUILDID"; echo "GAME_DIR=$GAME_DIR"; } >> "$GITHUB_ENV"
- name: Build the deriver
run: cargo build --release
- name: Fetch the previous model + seed (or take a manually-placed override)
run: |
mkdir -p in dist work
OVR="$OVERRIDE_DIR/$GAME"
for stem in "model-$GAME.json" "seed-$GAME.json"; do
if [ -f "$OVR/$stem" ]; then
echo "::warning::baseline OVERRIDE in use for $stem — taken from $OVR, not the $GAME-latest release"
cp "$OVR/$stem" "in/$stem"
echo "OVERRIDE_USED=1" >> "$GITHUB_ENV"
else
curl -fsSL -o "in/$stem.gz" "$RELEASE_BASE/$GAME-latest/$stem.gz"
gunzip -c "in/$stem.gz" > "in/$stem"
fi
done
- name: Produce — derive + validate-live + typed netvars + fold model N -> N+1
run: |
ln -sfn "$GAME_DIR" "work/$BUILDID"
./target/release/source2rosetta --game "$GAME" produce \
--seed "in/seed-$GAME.json" \
--corpus-model "in/model-$GAME.json" \
--prototypes mappings/prototypes.json \
--semantics "mappings/semantics-$GAME.json" \
--ehandle-classes mappings/ehandle-classes.json \
--target "work/$BUILDID" \
--game-dir "$GAME_DIR" \
--version "$GAME-$BUILDID-0" \
--out-dir dist
cp "in/seed-$GAME.json" "dist/seed-$GAME.json"
- name: Compress the internal artifacts for release
run: |
gzip -6 "dist/model-$GAME.json"
gzip -6 "dist/seed-$GAME.json"
- name: Publish the immutable per-build snapshot
uses: https://code.forgejo.org/actions/forgejo-release@v2
with:
direction: upload
url: ${{ github.server_url }}
repo: ${{ github.repository }}
tag: ${{ env.GAME }}-${{ env.BUILDID }}-0
release-dir: dist
token: ${{ secrets.GITHUB_TOKEN }}
override: true
release-notes: "${{ env.GAME }} gamedata for Steam build ${{ env.BUILDID }}, derived by source2rosetta. Patch 0 = the game-update build; later patches on this buildid come from contribution PRs."
- name: Move <game>-latest to this build
uses: https://code.forgejo.org/actions/forgejo-release@v2
with:
direction: upload
url: ${{ github.server_url }}
repo: ${{ github.repository }}
tag: ${{ env.GAME }}-latest
release-dir: dist
token: ${{ secrets.GITHUB_TOKEN }}
override: true
release-notes: "Rolling ${{ env.GAME }} gamedata — always the newest build (currently ${{ env.BUILDID }}). Stable URL; assets overwritten each update."
- name: Consume the baseline override
if: env.OVERRIDE_USED != ''
run: |
rm -f "$OVERRIDE_DIR/$GAME"/*
echo "override consumed — subsequent $GAME runs resume from the $GAME-latest release"