118 lines
5.5 KiB
YAML
118 lines
5.5 KiB
YAML
name: derive
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on:
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workflow_dispatch:
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inputs:
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game:
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description: "Game key (cs2 or dota2)"
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required: true
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default: cs2
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concurrency:
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group: derive-${{ github.event.inputs.game }}
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cancel-in-progress: false
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jobs:
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derive:
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runs-on: s2-runner
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env:
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GAME: ${{ github.event.inputs.game }}
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STEAM_APPS: /home/cs2/.steam/SteamApps
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STEAM_USER: source2rosetta
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RELEASE_BASE: ${{ github.server_url }}/${{ github.repository }}/releases/download
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BOOTSTRAP_DIR: /home/cs2/rosetta-bootstrap
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steps:
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- uses: actions/checkout@v6.0.2
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- name: Update the install to the current build
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run: |
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case "$GAME" in
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cs2) APPID=730 ;;
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dota2) APPID=570 ;;
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*) echo "unknown game '$GAME' (expected cs2 or dota2)"; exit 1 ;;
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esac
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echo "APPID=$APPID" >> "$GITHUB_ENV"
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# No password here: the runner holds a cached refresh token from a one-time interactive login, so
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# this is non-interactive. If it ever fails with a login error the token has lapsed — re-run
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# `steamcmd +login $STEAM_USER` once on the runner, as the runner user.
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steamcmd +login "$STEAM_USER" +app_update "$APPID" +quit
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- name: Resolve the game paths + the new buildid
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run: |
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MANIFEST="$STEAM_APPS/appmanifest_$APPID.acf"
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[ -f "$MANIFEST" ] || { echo "no manifest at $MANIFEST — check STEAM_APPS"; exit 1; }
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INSTALLDIR=$(grep -oP '"installdir"\s+"\K[^"]+' "$MANIFEST")
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BUILDID=$(grep -oP '"buildid"\s+"\K[0-9]+' "$MANIFEST")
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GAME_DIR="$STEAM_APPS/common/$INSTALLDIR/game"
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[ -d "$GAME_DIR" ] || { echo "expected a game tree at '$GAME_DIR' — check STEAM_APPS"; exit 1; }
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{ echo "BUILDID=$BUILDID"; echo "GAME_DIR=$GAME_DIR"; } >> "$GITHUB_ENV"
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- name: Build the deriver
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run: cargo build --release
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- name: Fetch the previous model + seed (the two non-user-facing release artifacts)
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run: |
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mkdir -p in dist work
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code=$(curl -sSL -o in/model.gz -w '%{http_code}' "$RELEASE_BASE/$GAME-latest/model-$GAME.json.gz" || echo 000)
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if [ "$code" = "200" ]; then
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gunzip -c in/model.gz > "in/model-$GAME.json"
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echo "model: from the $GAME-latest release"
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elif [ "$code" = "404" ] && [ -f "${BOOTSTRAP_DIR:-}/model-$GAME.json" ]; then
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# First run only. ONLY a genuine 404 falls back: on a transient failure we must NOT quietly
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# re-derive from a stale on-disk model and then overwrite `latest` with the result.
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cp "${BOOTSTRAP_DIR}/model-$GAME.json" "in/model-$GAME.json"
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echo "model: BOOTSTRAP from $BOOTSTRAP_DIR — clear BOOTSTRAP_DIR once this run has published"
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else
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echo "model fetch failed (HTTP $code) and no bootstrap copy at '${BOOTSTRAP_DIR:-<unset>}/model-$GAME.json' — refusing to derive"
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exit 1
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fi
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if curl -fsSL -o in/seed.gz "$RELEASE_BASE/$GAME-latest/seed-$GAME.json.gz"; then
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gunzip -c in/seed.gz > "mappings/seed-$GAME.json"
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echo "seed: from the $GAME-latest release"
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else
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echo "seed: none published yet — using the repo's mappings/seed-$GAME.json"
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fi
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- name: Produce — derive + validate-live + typed netvars + fold model N -> N+1
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run: |
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# --target is a buildid-named SYMLINK to the install, not the install path itself: the deriver labels
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# a build by its directory NAME, and the forward-only guard demands each target sort strictly after
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# the model's latest build. Passing ".../game" would label every build "game", so the SECOND run
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# would be rejected as not-newer. Buildids are monotonic and sort after the corpus's date labels.
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ln -sfn "$GAME_DIR" "work/$BUILDID"
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./target/release/source2rosetta --game "$GAME" produce \
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--seed "mappings/seed-$GAME.json" \
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--corpus-model "in/model-$GAME.json" \
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--target "work/$BUILDID" \
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--game-dir "$GAME_DIR" \
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--version "$GAME-$BUILDID-0" \
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--out-dir dist
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cp "mappings/seed-$GAME.json" "dist/seed-$GAME.json"
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- name: Compress the internal artifacts for release
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run: |
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gzip -6 "dist/model-$GAME.json"
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gzip -6 "dist/seed-$GAME.json"
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- name: Publish the immutable per-build snapshot
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uses: https://code.forgejo.org/actions/forgejo-release@v2
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with:
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direction: upload
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url: ${{ github.server_url }}
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repo: ${{ github.repository }}
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tag: ${{ env.GAME }}-${{ env.BUILDID }}-0
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release-dir: dist
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token: ${{ secrets.GITHUB_TOKEN }}
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override: true
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release-notes: "${{ env.GAME }} gamedata for Steam build ${{ env.BUILDID }}, derived by source2rosetta. Patch 0 = the game-update build; later patches on this buildid come from contribution PRs."
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- name: Move <game>-latest to this build
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uses: https://code.forgejo.org/actions/forgejo-release@v2
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with:
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direction: upload
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url: ${{ github.server_url }}
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repo: ${{ github.repository }}
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tag: ${{ env.GAME }}-latest
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release-dir: dist
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token: ${{ secrets.GITHUB_TOKEN }}
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override: true
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release-notes: "Rolling ${{ env.GAME }} gamedata — always the newest build (currently ${{ env.BUILDID }}). Stable URL; assets overwritten each update."
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