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Kamal Tufekcic 2026-07-27 10:12:04 +03:00
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name: backfill
on:
workflow_dispatch:
inputs:
game:
description: "Game key (cs2 or dota2)"
required: true
default: cs2
names:
description: 'Names JSON — array of {name, class, slot}'
required: true
jobs:
backfill:
runs-on: s2-runner
env:
GAME: ${{ github.event.inputs.game }}
RELEASE_BASE: ${{ github.server_url }}/${{ github.repository }}/releases/download
steps:
- uses: actions/checkout@v6.0.2
- name: Fetch the model
run: |
mkdir -p in
curl -fsSL -o in/model-$GAME.json "$RELEASE_BASE/$GAME-latest/model-$GAME.json"
- name: Write the names file
run: printf '%s' "$NAMES" > names.json
env:
NAMES: ${{ github.event.inputs.names }}
- name: Build the deriver
run: cargo build --release
- name: Backfill
run: |
./target/release/source2rosetta --game "$GAME" backfill \
--corpus-model in/model-$GAME.json \
--names names.json \
--out history.json
- uses: actions/upload-artifact@v4
with:
name: backfill-${{ env.GAME }}
path: history.json

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.forgejo/workflows/ci.yml Normal file
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name: CI
on:
push:
branches: [master]
tags: ['gen-v*']
pull_request:
env:
CARGO_TERM_COLOR: always
RUSTFLAGS: "-D warnings"
jobs:
lint:
runs-on: s2-runner
steps:
- uses: actions/checkout@v6.0.2
- name: cargo fmt
run: cargo fmt --all --check
- name: cargo clippy (advisory)
run: cargo clippy --all-targets --all-features --message-format=short
env:
RUSTFLAGS: ""
- name: cargo doc (no deps)
run: cargo doc --no-deps --document-private-items
env:
RUSTDOCFLAGS: "-D warnings"
fuzz:
runs-on: s2-runner
env:
RUSTFLAGS: ""
steps:
- uses: actions/checkout@v6.0.2
- name: Clear artifacts from any earlier run
run: rm -rf fuzz/artifacts
- name: Fuzz — 5 targets x 2 workers x 30s
run: bash fuzz.sh 30 2
- name: Fail on any crash / timeout / OOM
run: |
found=$(find fuzz/artifacts -type f \( -name 'crash-*' -o -name 'timeout-*' -o -name 'oom-*' \) 2>/dev/null || true)
if [ -n "$found" ]; then
echo "fuzzing produced artifacts:"; echo "$found" | sed 's/^/ /'
echo "triage: cargo +nightly fuzz tmin <target> <artifact>"
exit 1
fi
echo "no crashes / timeouts / OOMs — the offline derivation held on every explored input."
test:
runs-on: s2-runner
steps:
- uses: actions/checkout@v6.0.2
- name: cargo test
run: cargo test --release
- name: Build the gen binary (it lives in the core crate, not the workspace default build)
run: cargo build --release -p source2rosetta-core
- name: Package the gen binary
if: startsWith(github.ref, 'refs/tags/gen-v')
run: |
mkdir -p dist
cp target/release/source2rosetta-gen dist/
strip dist/source2rosetta-gen || true
(cd dist && sha256sum source2rosetta-gen > source2rosetta-gen.sha256)
- name: Publish the gen release
if: startsWith(github.ref, 'refs/tags/gen-v')
uses: https://code.forgejo.org/actions/forgejo-release@v2
with:
direction: upload
url: ${{ github.server_url }}
repo: ${{ github.repository }}
tag: ${{ github.ref_name }}
release-dir: dist
token: ${{ secrets.GITHUB_TOKEN }}
override: true
release-notes: "`source2rosetta-gen` ${{ github.ref_name }} — renders a published gamedata release into your framework's format: CounterStrikeSharp, Metamod/SourceMod, ModSharp, Swiftly, Plugify, or a typed C# SDK. Download it, `chmod +x`, and point it at the `gamedata-<game>.json` / `netvars-<game>.json` from a per-game release (`cs2-latest`, `dota2-latest`). Usage: see `crates/source2rosetta-core/README.md`. Linux x86-64."

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name: contribution
on:
pull_request:
paths:
- 'mappings/contributions/**'
concurrency:
group: contribution-${{ github.event.pull_request.number }}
cancel-in-progress: true
jobs:
contribution:
runs-on: s2-runner
env:
STEAM_APPS: /home/cs2/.steam/SteamApps
RELEASE_BASE: ${{ github.server_url }}/${{ github.repository }}/releases/download
API: ${{ github.server_url }}/api/v1/repos/${{ github.repository }}
steps:
- uses: actions/checkout@v6.0.2
with:
fetch-depth: 0
- name: Resolve the affected game and its paths
run: |
changed=$(git diff --name-only "origin/${{ github.base_ref }}...HEAD" -- 'mappings/contributions/**')
game=""
if echo "$changed" | grep -q 'contributions/csgo/'; then game=cs2; fi
if echo "$changed" | grep -q 'contributions/dota/'; then
if [ -n "$game" ]; then echo "PR touches both games — split it into one PR per game"; exit 1; fi
game=dota2
fi
if [ -z "$game" ]; then echo "no contributions/<game>/ files changed"; exit 1; fi
case "$game" in cs2) key=csgo; appid=730 ;; dota2) key=dota; appid=570 ;; esac
# The manifest carries the installed buildid + the install folder name (spaces and all).
manifest="$STEAM_APPS/appmanifest_$appid.acf"
[ -f "$manifest" ] || { echo "no manifest at $manifest — check STEAM_APPS"; exit 1; }
installdir=$(grep -oP '"installdir"\s+"\K[^"]+' "$manifest")
buildid=$(grep -oP '"buildid"\s+"\K[0-9]+' "$manifest")
game_dir="$STEAM_APPS/common/$installdir/game"
[ -d "$game_dir" ] || { echo "expected a game tree at '$game_dir' — check STEAM_APPS"; exit 1; }
{
echo "GAME=$game"
echo "KEY=$key"
echo "APPID=$appid"
echo "GAME_DIR=$game_dir"
echo "BUILDID=$buildid"
} >> "$GITHUB_ENV"
- name: Next patch number for this build
run: |
# The game-update run published <game>-<buildid>-0; each contribution on that build bumps the patch.
tags=$(curl -fsSL -H "Authorization: token ${{ secrets.GITHUB_TOKEN }}" "$API/releases?limit=100" | jq -r '.[].tag_name')
max=0
while read -r t; do
case "$t" in
"$GAME-$BUILDID-"*) p=${t##*-}; if [ "$p" -gt "$max" ] 2>/dev/null; then max=$p; fi ;;
esac
done <<< "$tags"
echo "PATCH=$((max + 1))" >> "$GITHUB_ENV"
- name: Fetch current model + seed
# Stored gzipped on the release (see derive.yml); the deriver reads plain JSON.
run: |
mkdir -p in dist work
curl -fsSL -o in/model.gz "$RELEASE_BASE/$GAME-latest/model-$GAME.json.gz"
gunzip -c in/model.gz > "in/model-$GAME.json"
curl -fsSL -o in/seed.gz "$RELEASE_BASE/$GAME-latest/seed-$GAME.json.gz"
gunzip -c in/seed.gz > "seed-$GAME.json"
- name: Fold the PR's contributions into the seed's snapshot
run: |
python3 - "$KEY" "seed-$GAME.json" "seed-$GAME.patched.json" <<'PY'
import json, sys, glob, os
key, seed_in, seed_out = sys.argv[1:4]
seed = json.load(open(seed_in))
contribs = dict(seed.get("contributions") or {})
for f in glob.glob(f"mappings/contributions/{key}/*.json"):
contribs[os.path.basename(f)] = json.load(open(f))
seed["contributions"] = contribs
json.dump(seed, open(seed_out, "w"))
PY
- name: Build the deriver
run: cargo build --release
- name: Produce — validate the contribution live (no model fold; the build is unchanged)
run: |
# The model already contains this build (derive folded it), and the forward-only guard needs the
# target to sort strictly after the model's latest. "<buildid>-<patch>" does: it shares the buildid
# prefix and is longer, and the next update's buildid still sorts above it.
ln -sfn "$GAME_DIR" "work/$BUILDID-$PATCH"
./target/release/source2rosetta --game "$GAME" produce \
--seed "seed-$GAME.patched.json" \
--corpus-model "in/model-$GAME.json" \
--target "work/$BUILDID-$PATCH" \
--game-dir "$GAME_DIR" \
--version "$GAME-$BUILDID-$PATCH" \
--out-dir dist
cp "seed-$GAME.patched.json" "dist/seed-$GAME.json"
- name: Drop the re-folded model, compress the seed
# A contribution does not change the binary, so the sidecar fold just re-folds a build the model
# already has. Publishing that would append a duplicate row and grow the model on every PR — so the
# model asset is left alone and `<game>-latest` keeps the one the last derive published.
run: |
rm -f "dist/model-$GAME.json"
gzip -6 "dist/seed-$GAME.json"
- name: Publish the immutable patch snapshot
uses: https://code.forgejo.org/actions/forgejo-release@v2
with:
direction: upload
url: ${{ github.server_url }}
repo: ${{ github.repository }}
tag: ${{ env.GAME }}-${{ env.BUILDID }}-${{ env.PATCH }}
release-dir: dist
token: ${{ secrets.GITHUB_TOKEN }}
override: true
release-notes: "${{ env.GAME }} gamedata — build ${{ env.BUILDID }}, patch ${{ env.PATCH }} (contribution PR #${{ github.event.pull_request.number }})."
- name: Move <game>-latest to this patch
uses: https://code.forgejo.org/actions/forgejo-release@v2
with:
direction: upload
url: ${{ github.server_url }}
repo: ${{ github.repository }}
tag: ${{ env.GAME }}-latest
release-dir: dist
token: ${{ secrets.GITHUB_TOKEN }}
override: true
release-notes: "Rolling ${{ env.GAME }} gamedata — currently build ${{ env.BUILDID }} patch ${{ env.PATCH }}. Stable URL; assets overwritten on each update."

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name: derive
on:
workflow_dispatch:
inputs:
game:
description: "Game key (cs2 or dota2)"
required: true
default: cs2
concurrency:
group: derive-${{ github.event.inputs.game }}
cancel-in-progress: false
jobs:
derive:
runs-on: s2-runner
env:
GAME: ${{ github.event.inputs.game }}
STEAM_APPS: /home/cs2/.steam/SteamApps
STEAM_USER: source2rosetta
RELEASE_BASE: ${{ github.server_url }}/${{ github.repository }}/releases/download
BOOTSTRAP_DIR: /home/cs2/rosetta-bootstrap
steps:
- uses: actions/checkout@v6.0.2
- name: Update the install to the current build
run: |
case "$GAME" in
cs2) APPID=730 ;;
dota2) APPID=570 ;;
*) echo "unknown game '$GAME' (expected cs2 or dota2)"; exit 1 ;;
esac
echo "APPID=$APPID" >> "$GITHUB_ENV"
# No password here: the runner holds a cached refresh token from a one-time interactive login, so
# this is non-interactive. If it ever fails with a login error the token has lapsed — re-run
# `steamcmd +login $STEAM_USER` once on the runner, as the runner user.
steamcmd +login "$STEAM_USER" +app_update "$APPID" +quit
- name: Resolve the game paths + the new buildid
run: |
MANIFEST="$STEAM_APPS/appmanifest_$APPID.acf"
[ -f "$MANIFEST" ] || { echo "no manifest at $MANIFEST — check STEAM_APPS"; exit 1; }
INSTALLDIR=$(grep -oP '"installdir"\s+"\K[^"]+' "$MANIFEST")
BUILDID=$(grep -oP '"buildid"\s+"\K[0-9]+' "$MANIFEST")
GAME_DIR="$STEAM_APPS/common/$INSTALLDIR/game"
[ -d "$GAME_DIR" ] || { echo "expected a game tree at '$GAME_DIR' — check STEAM_APPS"; exit 1; }
{ echo "BUILDID=$BUILDID"; echo "GAME_DIR=$GAME_DIR"; } >> "$GITHUB_ENV"
- name: Build the deriver
run: cargo build --release
- name: Fetch the previous model + seed (the two non-user-facing release artifacts)
run: |
mkdir -p in dist work
code=$(curl -sSL -o in/model.gz -w '%{http_code}' "$RELEASE_BASE/$GAME-latest/model-$GAME.json.gz" || echo 000)
if [ "$code" = "200" ]; then
gunzip -c in/model.gz > "in/model-$GAME.json"
echo "model: from the $GAME-latest release"
elif [ "$code" = "404" ] && [ -f "${BOOTSTRAP_DIR:-}/model-$GAME.json" ]; then
# First run only. ONLY a genuine 404 falls back: on a transient failure we must NOT quietly
# re-derive from a stale on-disk model and then overwrite `latest` with the result.
cp "${BOOTSTRAP_DIR}/model-$GAME.json" "in/model-$GAME.json"
echo "model: BOOTSTRAP from $BOOTSTRAP_DIR — clear BOOTSTRAP_DIR once this run has published"
else
echo "model fetch failed (HTTP $code) and no bootstrap copy at '${BOOTSTRAP_DIR:-<unset>}/model-$GAME.json' — refusing to derive"
exit 1
fi
if curl -fsSL -o in/seed.gz "$RELEASE_BASE/$GAME-latest/seed-$GAME.json.gz"; then
gunzip -c in/seed.gz > "mappings/seed-$GAME.json"
echo "seed: from the $GAME-latest release"
else
echo "seed: none published yet — using the repo's mappings/seed-$GAME.json"
fi
- name: Produce — derive + validate-live + typed netvars + fold model N -> N+1
run: |
# --target is a buildid-named SYMLINK to the install, not the install path itself: the deriver labels
# a build by its directory NAME, and the forward-only guard demands each target sort strictly after
# the model's latest build. Passing ".../game" would label every build "game", so the SECOND run
# would be rejected as not-newer. Buildids are monotonic and sort after the corpus's date labels.
ln -sfn "$GAME_DIR" "work/$BUILDID"
./target/release/source2rosetta --game "$GAME" produce \
--seed "mappings/seed-$GAME.json" \
--corpus-model "in/model-$GAME.json" \
--target "work/$BUILDID" \
--game-dir "$GAME_DIR" \
--version "$GAME-$BUILDID-0" \
--out-dir dist
cp "mappings/seed-$GAME.json" "dist/seed-$GAME.json"
- name: Compress the internal artifacts for release
run: |
gzip -6 "dist/model-$GAME.json"
gzip -6 "dist/seed-$GAME.json"
- name: Publish the immutable per-build snapshot
uses: https://code.forgejo.org/actions/forgejo-release@v2
with:
direction: upload
url: ${{ github.server_url }}
repo: ${{ github.repository }}
tag: ${{ env.GAME }}-${{ env.BUILDID }}-0
release-dir: dist
token: ${{ secrets.GITHUB_TOKEN }}
override: true
release-notes: "${{ env.GAME }} gamedata for Steam build ${{ env.BUILDID }}, derived by source2rosetta. Patch 0 = the game-update build; later patches on this buildid come from contribution PRs."
- name: Move <game>-latest to this build
uses: https://code.forgejo.org/actions/forgejo-release@v2
with:
direction: upload
url: ${{ github.server_url }}
repo: ${{ github.repository }}
tag: ${{ env.GAME }}-latest
release-dir: dist
token: ${{ secrets.GITHUB_TOKEN }}
override: true
release-notes: "Rolling ${{ env.GAME }} gamedata — always the newest build (currently ${{ env.BUILDID }}). Stable URL; assets overwritten each update."